Included goodies: wallpaper + 12 wallpapers + soundtrack (MP3) + artbook + artbook compressed Text only: Deutsch, français, русскийįeatures: Single-Player - Multi-player - Achievements - Cloud Saves - OverlayĬompany: Harebrained Schemes / Paradox Interactive Completing the Dobrev Flashpoint pretty much maxes out the reputation.Languages: Audio and text: English. Hitting max reputation with all eight faction nets 10 000 points (10 000)Įvery upgrade grants 2 000 points (70 000)Ĭompleting Argo upgrades grants 25 000 points (25 000)Įvery point of positive morale grants 500 points (25 000)Įvery point of reputation with the MRB is worth 45 points (45 000) Does not include reputation with the Arano Restoration. Visiting all 170 systems nets 25 000 points (25 000)Įvery point of reputation nets 100 points (40 000) It's possible to do 170 systems in 510 days. Note that this only counts jump points, you don't need to travel to and from planets. Commander experience does not count towards this part of the score.Įvery system visited nets 500 experience points (85 000) Early use of training pods with a full complement of mechwarriors grants an easy influx of points. Counts every completed chassis, including DLC ones.Ĭompleted mech collection in a weight class grants 10 000 points (40 000)Ĭhassis unlisted do not count towards completion.Ĭompleting all four weight classes grants 25 000 points (25 000)Įvery 50 experience points on all mechwarriors except for the commander nets 1 point (55 000) Maxes out at 700 skulls.Įvery completed mech chassis is worth 1273 points (70 015) Generous payouts help.Įvery MRB skull is worth 100 points (70 000) To max out the score, you need to earn 800 million C-bills in 1200 days. Selling stuff earns points, buying never reduces the score. This only counts money you earn, not spend. The categories are formatted in bold (point requirements) with the score cap in parentheses).ġ point per 10 000 C-bills that enter your account (80 000) Note that some things can't be changed, such as the number of salvage to create a mech, unequipped mechs, ironman mode, or rare salvage. jacking up salvage and payments, while disabling advanced mechwarriors and enabling mech destruction and lethality to keep the difficulty modifier. You can change the difficulty modifier in the game too, allowing for eg. The max modifier is x1.65, but since the game taps out at 1.00, you effectively get 0.65 "free" points to shuffle around. Higher quality equipment is only available from shops.Īffects XP accumulation rate (and score, by extension)Īffects chance for highly experienced Mechwarriors to spawn in hiring halls. Pilots are much more squishy and will die when mechs are taken out. The whole chassis will be destroyed if center torso is taken out (only your mechs) Mechs constructed from salvage do not have starting equipment. Completing eight mechs at the eight part setting is worth an achievement. Restarting the game can be used to savescum. The settings can be manipulated as the career progresses, as the sum total of difficulty multipliers exceeds 1.00 and allows for fine-tuning the experience (or gaming the system to gain extra points).ĭifficulty modifiers 0.05 minimum to 1.0 maximum The difficulty multiplier is set at the beginning of the campaign and will always be set to the lowest value ever achieved - so there's no benefit to starting hard and then lowering it or starting easy and increasing it. Score is computed at the end of the career and then multiplied by the difficulty multiplier, which can go from 0.05 to 1.00.
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